Tuesday, 28 April 2015

Battle Deadline + Behind the Scene




This is an art school where students bring their animation to life. In order to graduate each students must create an animated short within given amount of time. But meeting that deadline is not a simple task.
This is my final film at Calarts as BFA 4.
Bunch of thanks to everybody who helped and supported me along the way make this film possible!
Here are some behind the scene stuff!
This year, I had the wonderful opportunity to work with so many students at Calarts. Though I had many help with live action, for animation I had to do most of it, excluding CG. It was a lot of work, planning, organizing, problem solving, so on and on. I cannot lie, there were moments where I knew I bit off more than I can chew. This film was only possible with everybody who helped and supported me along the way.

The first cast/screenplay meeting. Amandla, Phil, Nathan, and Gabby

 


T, the guy in the teal V neck, is teaching all the actors how to swagger down the Hallway for Scene 2.
Many of Live action I made here at Calarts starts off with T swaggering down the hallway.
Jack is getting prepared to operate the smoke machine from the back of
the "Animation Confinement Unit""
Majority of filming was done during late at night or weekends in the school.
                                
                                     Calarts Character Animation Department Hallway... Compeletly trashed.
This is why we film on weekends. Cleaning this up was a lotta fun too.

Scene 7 - Robot (Calbot) setting up the light.
                                  
Nathan (Tyler) is ready for his first shoot.
Interior of the robot

Gabby (Tammy) is waiting for her next shoot. This day was a long
day.




Here's the Crunch Time Monster stop motion puppet during the shoot.
This was my first time animating stop motion. It was very difficult indeed. It was my first time making the
puppet as well. That didn't help. The arms were flimsy which made animating frustrating at times.
  
Armatures for the 3 stop-mo characters. 
Monster's wire armature
He's still missing his jaw...
Rawr!

After getting the shape of the monster. I covered the entire thing with papers and added
details.




I had a lot of fun making and animating this guy. (Raya's stop motion character)
Unlike other wire armatures, I used Lego for this armature. The metal ball and socket stuff for
way too expensive for me. So instead I used lego Bionicle stuff, haha. Sounds pretty silly but it
worked pretty well. Except, of course the puppet had to be very light.

Concept Art, which was also used for film prop. (Ignore the writings, they mean nothing. I had to write something so in the distance it looks like Raya's been researching, taking notes for the film character she's creating.)



Aron (Peer) is helping me wire the puppet with lights for the eyes. (LEFT)

Very very early concept stuff



Majority of the papers flailing up in the air is done with little cut outs of papers blown upward by a fan.


One of the bigger challenge with animation was
drawing and animating various styles.
Putting the animation elements, and the live action together!

Post-production Mixing sound!

Tuesday, 25 November 2014

007 James Bond - Rig and Let Die



Music - "You Know My Name" - Chris Cornell 'Casino Royale' (2006)
CG animation is dominating over hand-drawn traditional animation in the film industry.
All but one resists...
I always loved the intro from Casino Royale and wanted to make my own. And here it is, made at Calarts fro the 48 hour film event!
Check out other wonderful 48 hr films also from Gobelins l'école de l'image vimeo.com/channels/48hourfilms2014/112658636

Tuesday, 11 November 2014

Monday, 13 October 2014

Dreaming of Turkey


Happy Canadian Thanks Giving! I'm here in California, dreaming of turkey that I'll be having in next month or so.

Tuesday, 23 September 2014